Blog / Archive
Archive
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June 28, 2018
Epic Announces $1M in Developer Grants. Scene Fusion Included!
Epic Games recognized KinematicSoup as a winner of developer grants, supporting Scene Fusion's development including a new C++ core that can power any engine.
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August 17, 2017
Data Compression: Crushing Data Using Entropy
How arithmetic coding compresses data into fractional bits using entropy — and why accurate probability predictions are everything.
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August 1, 2017
We Powered Unity at SIGGRAPH VR Village 2017
Scene Fusion powered Unity's live EditorVR demo at SIGGRAPH VR Village 2017 — real-time collaboration in VR on a live production system.
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July 10, 2017
Scene Fusion + EditorVR Featured at Unity Europe 2017!
Scene Fusion was featured in Unity's presentation at Unite Europe 2017, highlighting how EditorVR and real-time collaboration work together.
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June 27, 2017
KinematicSoup and ProCore3D join together to massively accelerate level creation!
Scene Fusion now supports ProBuilder3D, combining real-time collaboration with powerful in-engine geometry creation for the fastest level creation workflow available.
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May 30, 2017
Client-side Prediction for Smooth Multiplayer Gameplay
How to implement client-side prediction and smoothing for responsive server-authoritative multiplayer games, with the algorithm we used in kazap.io.
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March 13, 2017
KinematicSoup Technologies Launches VR Support for Scene Fusion
Scene Fusion now officially supports EditorVR, giving VR game developers real-time collaborative scene editing inside Unity's experimental VR editor.
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January 15, 2017
How to Effectively Collaborate with Your Team in Unity
A practical guide to Unity team collaboration — source control, digital asset management, and why real-time multi-user scene editing changes everything.
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November 10, 2016
Game Development Workflow Part 2: Production and Post-Production
How production teams shift from prototyping to shipping — world building, testing, and the bottlenecks that slow down content creation.
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November 1, 2016
KinematicSoup Technologies Launches Scene Fusion
Scene Fusion officially launches after an open beta since March 2016 — real-time multi-user scene collaboration for Unity developers.
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October 26, 2016
Game Development Workflow
A practical introduction to game development workflows — from design and prototyping to the vertical slice — and how to structure your team's pipeline.
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September 6, 2016
Data Compression: Bit-Packing 101
The simplest data compression technique explained: bit-packing. How to minimize the bits needed to store each value and reduce data size by 30%+ with a few lines of C#.
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August 9, 2016
Timesteps and Achieving Smooth Motion in Unity
Why objects stutter in Unity and how to fix it — the relationship between Update and FixedUpdate, and how interpolation eliminates jitter.
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July 22, 2016
An Alternative to Scene Merging
Why traditional Unity scene merging is painful — conflicts, lost work, and limited collaboration — and how real-time multi-user editing solves all three.
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June 15, 2016
Gamma and Linear Space - What They Are and How They Differ
Linear space lighting explained for game developers — what gamma correction is, why it matters for physically based rendering, and how to configure it in Unity.
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June 8, 2016
Using the Command Line Toolset to Run Unity Tests
How to use Unity's command line toolset to automate builds and unit tests — including custom method invocation and headless Linux setup with xvfb.
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May 6, 2016
Unity Development Tools that Help Create Games Faster
A roundup of Unity Asset Store tools across visual scripting, world creation, and audio that help studios reduce development time and ship faster.
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April 26, 2016
KinematicSoup is named a Top 25 Up and Coming company
KinematicSoup has been named a Top 25 Up and Coming company in the annual Branham300 listing of tech companies in Canada.
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April 26, 2016
Scene Fusion Interview with 80.lv
KinematicSoup was interviewed by 80.lv about Scene Fusion's real-time collaboration capabilities for Unity developers.
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April 22, 2016
Basic Level Creation Workflow with Scene Fusion
A walkthrough of the basic Scene Fusion workflow — hosting a session, collaborating in real-time, and committing back to source control.
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April 21, 2016
Getting Started with Scene Fusion
A step-by-step guide to setting up Scene Fusion and starting your first collaborative Unity session in about two minutes.
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April 19, 2016
Scene Fusion - Collaborative Unity Scene Editing
An introduction to Scene Fusion — real-time collaborative Unity scene editing that reduces world building times and lets teams work together from anywhere.
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April 12, 2016
Using Scene Fusion Unity 3D Scene Collaboration Tool with Perforce - Tutorial
A step-by-step tutorial for using Scene Fusion alongside Perforce — check out, collaborate in real-time, and submit your scene when done.
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April 6, 2016
Tools are Changing the Landscape of Game Development
How modern tools are enabling smaller studios to compete — and why speed to market and operational efficiency are now as important as the game itself.
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March 17, 2016
KinematicSoup Announces the Expansion of their Multi-User Unity Scene Collaboration Tool Beta
Scene Fusion's beta expands globally — KinematicSoup opens their real-time multi-user Unity scene collaboration platform to game studios worldwide.