Blog / Archive
Archive
-
June 28, 2018
Epic Announces $1M in Developer Grants. Scene Fusion Included!
Epic Games recognized KinematicSoup as a winner of developer grants, supporting Scene Fusion's development including a new C++ core that can power any engine.
-
August 17, 2017
Data Compression: Crushing Data Using Entropy
How arithmetic coding compresses data into fractional bits using entropy, and why accurate probability predictions are everything.
-
August 1, 2017
We Powered Unity at SIGGRAPH VR Village 2017
Scene Fusion powered Unity's live EditorVR demo at SIGGRAPH VR Village 2017, real-time collaboration in VR on a live production system.
-
July 10, 2017
Scene Fusion + EditorVR Featured at Unity Europe 2017!
Scene Fusion was featured in Unity's presentation at Unite Europe 2017, highlighting how EditorVR and real-time collaboration work together.
-
June 27, 2017
KinematicSoup and ProCore3D join together to massively accelerate level creation!
Scene Fusion now supports ProBuilder3D, combining real-time collaboration with powerful in-engine geometry creation for the fastest level creation workflow available.
-
May 30, 2017
Client-side Prediction for Smooth Multiplayer Gameplay
How to implement client-side prediction and smoothing for responsive server-authoritative multiplayer games, with the algorithm we used in kazap.io.
-
March 13, 2017
KinematicSoup Technologies Launches VR Support for Scene Fusion
Scene Fusion now officially supports EditorVR, giving VR game developers real-time collaborative scene editing inside Unity's experimental VR editor.
-
January 15, 2017
How to Effectively Collaborate with Your Team in Unity
A practical guide to Unity team collaboration: source control, digital asset management, and why real-time multi-user scene editing changes everything.
-
November 10, 2016
Game Development Workflow Part 2: Production and Post-Production
How production teams shift from prototyping to shipping: world building, testing, and the bottlenecks that slow down content creation.
-
November 1, 2016
KinematicSoup Technologies Launches Scene Fusion
Scene Fusion officially launches after an open beta since March 2016. Real-time multi-user scene collaboration for Unity developers.
-
October 26, 2016
Game Development Workflow
A practical introduction to game development workflows: from design and prototyping to the vertical slice, and how to structure your team's pipeline.
-
September 6, 2016
Data Compression: Bit-Packing 101
The simplest data compression technique explained: bit-packing. How to minimize the bits needed to store each value and reduce data size by 30%+ with a few lines of C#.
-
August 9, 2016
Timesteps and Achieving Smooth Motion in Unity
Why objects stutter in Unity and how to fix it: the relationship between Update and FixedUpdate, and how interpolation eliminates jitter.
-
July 22, 2016
An Alternative to Scene Merging
Why traditional Unity scene merging is painful: conflicts, lost work, and limited collaboration, and how real-time multi-user editing solves all three.
-
June 15, 2016
Gamma and Linear Space - What They Are and How They Differ
Linear space lighting explained for game developers: what gamma correction is, why it matters for physically based rendering, and how to configure it in Unity.
-
June 8, 2016
Using the Command Line Toolset to Run Unity Tests
How to use Unity's command line toolset to automate builds and unit tests, including custom method invocation and headless Linux setup with xvfb.
-
May 6, 2016
Unity Development Tools that Help Create Games Faster
A roundup of Unity Asset Store tools across visual scripting, world creation, and audio that help studios reduce development time and ship faster.
-
April 26, 2016
KinematicSoup is named a Top 25 Up and Coming company
KinematicSoup has been named a Top 25 Up and Coming company in the annual Branham300 listing of tech companies in Canada.
-
April 26, 2016
Scene Fusion Interview with 80.lv
KinematicSoup was interviewed by 80.lv about Scene Fusion's real-time collaboration capabilities for Unity developers.
-
April 22, 2016
Basic Level Creation Workflow with Scene Fusion
A walkthrough of the basic Scene Fusion workflow: hosting a session, collaborating in real-time, and committing back to source control.
-
April 21, 2016
Getting Started with Scene Fusion
A step-by-step guide to setting up Scene Fusion and starting your first collaborative Unity session in about two minutes.
-
April 19, 2016
Scene Fusion - Collaborative Unity Scene Editing
An introduction to Scene Fusion: real-time collaborative Unity scene editing that reduces world building times and lets teams work together from anywhere.
-
April 12, 2016
Using Scene Fusion Unity 3D Scene Collaboration Tool with Perforce - Tutorial
A step-by-step tutorial for using Scene Fusion alongside Perforce: check out, collaborate in real-time, and submit your scene when done.
-
April 6, 2016
Tools are Changing the Landscape of Game Development
How modern tools are enabling smaller studios to compete, and why speed to market and operational efficiency are now as important as the game itself.
-
March 17, 2016
KinematicSoup Announces the Expansion of their Multi-User Unity Scene Collaboration Tool Beta
Scene Fusion's beta expands globally. KinematicSoup opens their real-time multi-user Unity scene collaboration platform to game studios worldwide.