April 22, 2016

Basic Level Creation Workflow with Scene Fusion

Scene Fusion is a tool that allows teams to collaboratively edit Unity scenes in real-time. This video gives an overview of the typical workflow when using the tool, regardless of which source control your team uses. The Scene Fusion beta is now available. Head over to SceneFusion.com to register and start building worlds faster.

Scene Fusion operates as a scene sharing tool built for Unity. The system requires developers to create prefabs of elements they want to manage, as Scene Fusion replicates things in your scene that have Prefabs associated with them.

The workflow begins with a developer hosting a scene after installing the asset package and logging in. Once hosted, teammates can join the session and populate scenes using the prefab list. You can do everything that you would normally do in scene editing. None of this will be unfamiliar.

After collaborative editing concludes, the host can terminate the session by selecting leave, which removes the online session and disconnects teammates. The developer then saves and commits the scene normally.

It’s a very simple workflow and should work in with whatever workflow you have set up right now.