Scene Fusion 1.5 - May 31, 2017

New Features

  • Scene Fusion now supports ProBuidler 2.8+.
  • Unity EditorVR 0.0.6 compatibility updates.
  • Added a Trial/Subscription expiration date reminder in the Unity Sessions panel.

Bugs Fixed

  • Fixed a bug where some clients would disconnect during large scene uploads.
  • Assorted server stability improvements

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.4 - April 13, 2017

New Features

  • Scene Fusion now supports Unity 5.6.
  • Unity EditorVR 0.0.3 compatibility updates.
  • We now sync prefab connection state.

Bugs Fixed

  • Fixed a bug where an undo operation would not restore object references.
  • Stopped a null reference exception from occuring when following another user's camera.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.3.2 - March 30, 2017

New Features

  • Scene mesh data is synced. Changes made to scene meshes by scripts or 3rd party tools will not yet be synced.

Bugs Fixed

  • Fixed error when removing two components simultaneously where one component required the other.
  • Fixed an issue where components required by other components could be duplicated if the dependant component was moved before the required component.
  • Fixed null reference exception when an object with a missing script is locked in play mode with 'sync in play mode' enabled.
  • Components added in play mode while 'sync in play mode' is enabled are no longer removed.
  • More reverting to prefab improvements.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.3.1 - March 15, 2017

New Features

  • VR improvements for Unity EditorVR version 0.0.2

Bugs Fixed

  • Fixed an issue where missing children wouldn't sync properly when reverting a prefab instances.
  • Fixed a null reference exception when an object with a ksNote was selected during recompilation.
  • Fixed errors which occurred when joining a session with the EditorVR window open.
  • 'Go To' button is now displayed when joining a session with the EditorVR window open.
  • Drag/drop previews are now hidden when in play mode while the 'Sync in Play Mode' option is disabled.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.3 - February 23, 2017

New Features

  • Editor VR is supported for HTC Vive. You can see the headsets and controllers of other users in VR.
  • The order of children is synced.

Bugs Fixed

  • Several UI fixes to the Scene Fusion console.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.2.1 - February 16, 2017

New Features

  • Scene Fusion is now compatible with the Ferr2D v1.10 editor extension.
  • Improved notifications when detecting out-of-sync project assets between collaborators.

Bugs Fixed

  • Fixed error preventing additional scenes being adding to the hierarchy window while using Scene Fusion.
  • Fixed null reference exception when entering play mode with no camera in the scene.
  • Fixed instances of incorrect children syncing when reverting a prefab in Unity 5.5.
  • BuoyancyEffector2D.UseColliderMask and ColliderMask will now sync properly in Unity 5.3 and 5.4.
  • Resolved a rare issue where reloading a scene would lose changes to properties on instances of prefabs.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.2 - December 20, 2016

New Features

  • Scene Fusion is now available for Unity 5.5.
  • Dragging objects from the hierarchy into the chat window will send a message with a reference to those objects. Clicking the message will select and focus the scene view on the objects.

Bugs Fixed

  • Improvements to dragging objects in the hierarchy window.
  • Unity no longer crashes if the object you are dragging in the hierarchy is destroyed by another user.
  • Fixed errors when entering play mode in Unity.
  • Improved handling of large scenes (5,000+ objects).
  • Chat tag improvements.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.1 - November 23, 2016

New Features

  • Added terrain palette syncing for textures, details, and trees.
  • Missing asset stand-ins are now replaced with correct assets when they are found.
  • Missing asset stand-ins added for MovieTexture and Billboard.

Bugs Fixed

  • References to missing prefabs are updated when the missing prefab is added to the project.
  • Additional terrain property syncing (Thickness, Wind Settings, Terrain Width/Length/Height).
  • New terrain objects will now sync to other users.
  • Imported terrain heightmaps will now sync.
  • Terrain shader properties will now sync (Reflection Probes, Specular Color, Shininess, Custom Material).
  • Fixed an error when undoing deleted terrain with no textures.

Known Issues

  • Scene Fusion is not currently compatible with Unity version 5.5b
  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Troubleshooting & Getting Started Guides

We created a getting started guide for new users and a troubleshooting guide to help users identify and fix issues they are experiencing with Scene Fusion. You can check them out here: documentation Site

Scene Fusion 1.0 - October 26, 2016

New Features

  • You can now see session chat history when you join a session.
  • The Scene Fusion beta is over and the system is now released!!

Bugs Fixed

  • Fixed memory leak for terrain detail diffs.
  • Follow/GoTo improvements in Unity.
  • Removed warning when leaving the session in Unity 5.4.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.6 - September 28, 2016

New Features

  • You can use chat to send clickable chat tags with special behaviours. To send a tag, type one of the following:
    • #select: Links the game objects you had selected when you sent the chat tag. Clicking the tag will set your selection to those game objects and focus them in the scene view.
    • #look: Links your scene view camera position. Clicking the tag will move your scene view camera to the linked position.
  • Lock shader is shown for line renderers and text meshes.

Bugs Fixed

  • Unity's components with editable gizmos cannot be edited when they are locked. Custom components with editable gizmos need to respect hideflags.NotEditable.
  • Fixed rare issue where locked objects wouldn't unlock and collaborator camera would not disappear after leaving a session.
  • Fixed rare null reference exception when quickly entering and leaving play mode.
  • Text Mesh font material and size are synced properly.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.5 - September 20, 2016

New Features

  • Navigation, per object lighting, and occlusion culling settings are synced.
  • You will automatically reconnect to a session if you were disconnected because scripts compiled, unless changes were made to the types/names/order/number of properties on Monobehaviours or objects tagged with [Serializable], or if any Monobehaviours or objects tagged with [Serializable] were added or deleted.
  • Goto/Follow collaborator camera improvements.
  • Changes made to non-selected objects when reverting a prefab instance are now synced.
  • Sync text in UI elements properties.
  • In play mode when sync-in-play-mode is enabled, only locked objects will be synced.
  • Locked UI elements are rendered with a lock shader to show they are locked.

Bugs Fixed

  • Chat history no longer disappears when entering and exiting play mode or recompiling.
  • Fixed leaked UndoableColor in Unity 5.2.
  • Fixed login error when using Unity Web Player build target.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.4 - August 25, 2016

New Features

  • "Sync in play mode" option allows you to see edits made by other users while in play mode. This behaviour is disabled by default. To enable it, check the "Sync in play mode" check box in the Sessions window while connected to a session. If you want to persist changes made from play mode, select the objects you want to commit and click "Commit play mode values" in the inspector. This will commit the play mode state of selected objects to the session and all other users. If your game unloads the scene (to load a new one or reload the same scene), sync in play mode features will be disabled until you re-enter play mode.

Bugs Fixed

  • Fixed issue where reverting properties to the prefab default value sometimes synced the wrong value.
  • Loading spinner no longer requires objects in the scene to disappear.
  • Sessions no longer end if a Unity 5.2 host enters and leaves play mode.
  • Fixed NullReferenceException when following the camera of a user who is in play mode.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.3 - August 8, 2016

New Features

  • Added a chat window for users sharing a session.
  • Added 'follow' and 'go to' options to mirror another user's view.
  • Reconnect users to the session after exiting play mode.
  • Improved reconnect times after recompiles or returning from play mode.
  • Progress indicator for scene loading.

Bugs Fixed

  • Fixed a disconnect time-out error caused by deleting hundreds of objects in unity.
  • Fixed an error where the lock-shader would not be visible when viewing sprites.
  • Terrain details re-sync after changing detail resolution.
  • Non-prefabs editing improvements.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.2 - July 14, 2016

New Features

  • GameObject icons are synced.
  • Objects with icons but no mesh or sprite renderer show a lock icon in the scene view when locked.
  • References to built-in shaders are synced.
  • Missing components improvements.

Bugs Fixed

  • ParticleSystem component no longer locks when it is edited if it was locked when it was selected.
  • Static flags can no longer be edited on locked objects.
  • Large arrays sync much faster.
  • Fixed null reference exception when deleting an object that is locked to the inspector.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.1 - June 23, 2016

New Features

  • When a user locks the inspector they will keep lock ownership of the inspected objects even when they aren't selected.
  • Ancestors of objects selected by other users are now partially locked and can have children added to them. Partially locked objects have a grey lock shader and a grey lock icon in the hierarchy window.
  • Improved 2D lock shader.

Bugs Fixed

  • Terrain brush preview shader now compiles for DX9.
  • Lock shader on LODGroups is only rendered for the active LOD.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window. Selecting the object will sync it.

Scene Fusion 0.9.0 - June 16, 2016

New Features

  • Collaborator terrain brushes are visible on the terrain while they are editing terrain.
  • A translucent preview object indicates where collaborators are dragging prefabs into the scene.
  • Enabled/Active states of components and game objects are synced.
  • Improved performance for large scenes.

Bugs Fixed

  • References to sub-assets now sync properly.
  • Environment -> Lighting -> Sun is synced.

Known Issues

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.

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