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Scene fusion 1.8.2 - january 9, 2019

new features

  • Added support for Unity 2018.3

    • NOTE: Terrain editing in 2018.3 is not yet supported, it will be in a subsequent release

  • Scene Fusion no longer desyncs users who modify their code, and will work better on projects that are upgraded from older versions of Unity

  • Support for Cinemachine plugin

Bug Fixes

  • Added missing stand-ins for some classes in Unity

  • Fixed animation sometimes causing objects be become out of sync

  • Fixed some issues where children would not sync properly

known issues

  • Unity EditorXR Notes

  • Sometimes using annotations for EditorXR will cause Unity to hang. If you encounter this you may need to update your oculus software.

  • Editors should deselect editing tools in the Tile Palette window to release locks on tilemaps.

  • Some tilemap tile may appear incorrect until unity is forced to update the tilemap view.

  • If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.

  • Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window.

  • In some situations you may see a synchronization error between clients. These are easy to detect, as they are identified in the console with a message such as "Unable to find Object N", where n is a positive integer. If you encounter this issue, contact us.

  • We have had reports of users being unable to connect to a session, or users in a session being disconnected with a timeout error. If you encounter this issue please contact us.

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