Important note about antivirus and firewalls
We have been seeing some reports about antivirus software, such as BitDefender, and corporate firewalls blocking the ability to use Scene Fusion. If you encounter an issue with connectivity, please contact our support team at firstname.lastname@example.org.
Scene fusion 1.8.2 - january 9, 2019
Added support for Unity 2018.3
NOTE: Terrain editing in 2018.3 is not yet supported, it will be in a subsequent release
Scene Fusion no longer desyncs users who modify their code, and will work better on projects that are upgraded from older versions of Unity
Support for Cinemachine plugin
Added missing stand-ins for some classes in Unity
Fixed animation sometimes causing objects be become out of sync
Fixed some issues where children would not sync properly
Sometimes using annotations for EditorXR will cause Unity to hang. If you encounter this you may need to update your oculus software.
Editors should deselect editing tools in the Tile Palette window to release locks on tilemaps.
Some tilemap tile may appear incorrect until unity is forced to update the tilemap view.
If multiple users are working on terrain, one user may undo another user's terrain edits when pressing CTRL + Z.
Occasionally some objects aren't synced when the scene is first uploaded. These objects will not have a green dot next to them in the hierarchy window.
In some situations you may see a synchronization error between clients. These are easy to detect, as they are identified in the console with a message such as "Unable to find Object N", where n is a positive integer. If you encounter this issue, contact us.
We have had reports of users being unable to connect to a session, or users in a session being disconnected with a timeout error. If you encounter this issue please contact us.