Tools are Changing the Landscape of Game Development

We often start down a path which we think leads to one place and end up somewhere else. It's something that permeates every aspect of life, both personally and professionally. We have not been immune to this at KinematicSoup. We started working on multiplayer systems and ended up creating a production tool.

Our focus is to create tools that enable teams to be more productive. Scene Fusion is our first tool, enabling real-time, multi-user world building in Unity. We created it because we realized that building games involves very different disciplines working together. Coders want to have as little change as possible while they are working, whereas artists and world builders are much faster if they can work together in real-time.

KinematicSoup Announces the Expansion of their Multi-User Unity Scene Collaboration Tool Beta

March 17, 2016 – KinematicSoup Technologies Inc. has announced that they will be expanding the beta for their Scene Fusion platform, inviting additional game developers using the Unity3D engine to trial Scene Fusion in its current stage of development. This is the first expansion of the Beta that will be open to game studios worldwide as KinematicSoup focuses on delivering a tool viable for global teams.