scene fusion for unreal engine - roadmap

Welcome to the development roadmap for Scene Fusion for Unreal Engine 4. We have been working on this project since late 2017, and have begun alpha testing. If you are interested in participating with the alpha, be sure to sign up!

The alpha is divided into phases. At each phase, we will improve support for engine features. Though it is just a testing phase, we are committed to ensuring that Scene Fusion is as stable and reliable as possible. At each alpha stage, we will invite more participants. If you see a feature set that would be sufficient for you studio, contact us and let us know!

Check back to this roadmap from time to time, as we may have to adjust the schedule depending on changing circumstances and Unreal Engine updates. The features at each alpha stage are as follows:

Current features

  • Synchronization of skeletal/static mesh transforms. You can add, remove, resize assets in game scenes

  • Synchronization of the world outliner and actor names

  • Integration with online cloud service

  • Camera following and goto functions to share camera perspectives

  • Camera avatars to represent collaborators in-scene

  • VR editing support, including VR avatars to represent collaborators in-scene

  • LAN functionality so local instances can be used instead of the cloud service

  • Multi-level editing support so multiple map files can be loaded during the Scene Fusion session

  • Partial actor property synchronization, which will be disable by default but can be enabled via preprocessor command

  • Data compression for scene set-up

  • Level composition support for level streaming, initial implementation

  • Improved sync spawning

  • Full actor and component property syncing

  • Brush Support

  • Blueprint Syncing (experimental, no blueprint graph support)

  • Landscape syncing

  • Per-user undo stack

Scheduled

  • Foliage tools support

  • Blueprint sync support for graphs

  • Live chat

  • Notes