Scene Fusion 1.7 took some time, but it was well worth it!
Compression is ubiquitous in our everyday lives. Our OSes handle .zip files natively, we watch high-quality compressed video on our cell phones, we browse the web and see dozens or hundreds of compressed images every day, and even under the hood websites like this one are compressed for faster delivery.
Real-time collaboration is a great way to work and be productive. It is especially powerful when you are looking at VR development.
We have been working with EditorVR from Unity Labs since they released it, ensuring that Scene Fusion enables real-time collaboration on the platform. We are happy with the results!
Unity actually used our live production system for the demo. It worked well, despite an iffy internet connection.
Check out the video of how it went!
Give some love, get some love!
Scene Fusion has supported EditorVR since it's release last year. EditorVR has evolved so much in that time, and continues to get even better!
Best of all, it is open-source and being developed with input from the community.
Unity returned the love by giving Scene Fusion some screen time! Check it out!
Tools for game developers have entered a new era. Scene Fusion, the most powerful level design collaboration tool available, has teamed up with the most powerful in-Unity asset Probuilder3D to become the fastest in-engine asset creation solution available!
KinematicSoup Technologies, the company behind Scene Fusion, is working to support the most powerful and popular tools used by game developers....
When you’re developing an online server-authoritative game, you want your player movement to feel responsive for both low and high latency players. To achieve this, you’ll need to implement client-side prediction and smoothing.
March 13, 2017 – VR game development on the Unity platform just received a massive productivity boost. Today, KinematicSoup Technologies announced that Scene Fusion now officially supports EditorVR. The announcement was in response to Unity Technologies’ latest update to the platform, released on March 11th, 2017.
We frequently see questions on the Unity forums and Reddit asking how Unity users are meant to collaborate on projects as a team. While there is no ‘one size fits all’ answer to a subject as complicated as this, we hope to provide a place to start.
Our previous blog covered the prototyping and pre-production stage of game development. There usually isn’t a clear-cut line when you transition from prototyping to game building (also commonly referred to as production) and you will likely still prototype new levels and features as game development progresses.
November 1, 2016 – KinematicSoup Technologies Inc. has announced that they will be officially releasing their service, Scene Fusion. The open beta for Scene Fusion launched at the beginning of March this year and since then, game developers have flocked to the tool to experience real-time, multi-user scene collaboration in Unity.