KinematicSoup and ProCore3D join together to massively accelerate level creation!

Tools for game developers have entered a new era. Scene Fusion, the most powerful level design collaboration tool available, has teamed up with the most powerful in-Unity asset Probuilder3D to become the fastest in-engine asset creation solution available!

KinematicSoup Technologies, the company behind Scene Fusion, is working to support the most powerful and popular tools used by game developers....

Timesteps and Achieving Smooth Motion in Unity

One of the most intensely debated topics in the Unity community is how to go about removing jerky movement from games, and rightfully so. The issue is universal to all engines, and is directly derived from what timesteps your engine uses. There is no single solution that works for every situation, but there are certainly sub-optimal practices. Many developers have encountered the issue of motion stutter at one point or another, but getting help can prove difficult. There is a surprising amount of misinformation out there regarding timesteps in Unity. Many answers on the Unity forums, while correct, aren’t comprehensive and leave gaps in understanding needed to fully resolve the issue. This article aims to tackle the issue in more depth by explaining timesteps in Unity, where and why they can lead to stutter, and presenting a solution that helps resolve the issue. An asset package is provided, along with a demonstration of the solution.